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Pitch :

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In a dreamlike fantasy world inhabited by cute bouncy slimes, fight your way through multiple trials by jumping and sticking to walls ! 

Your goal is te defeat the other players in two different game modes that goes by at the frantic rhythm of your leaps.

You moves by using his body to jump, stick to every wall and fight just to take the high ground on your enemies and become the biggest slime at the end of your journey !

Context :

Stick It is a multiplayer couch game, which is played with the controller. It's my game for my third year at IIM made over a periode of 3 month. Our team was composed of 15 people: 4 Producers, 3 Game Designers, 4 Game programmers, 2 Sound designers and 2 Game artists of which I was the lead

Anima's Saviors is a puzzle / rogue-like game on mobile, it is my end of year game at IIM made over a period of 1 Month. Our team was composed of 3 Game Designers, 3 Game programmers and 1 Game Artist.

Trailer : 

My work :

Moodboard and concept art : 

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